Celestial Silhouettes

Initiate parameters //Stellar Cartography 1.5
void celestialMapping(const Coordinates ®ion) {

Vector3D silhouettes[100];
Rendering layers of dark matter
for(int i=0; i<100; i++) {
Interpolating between light and shadow
silhouettes[i] = Vector3D(region.x*i, region.y*i, region.z*i);

Quantum Realm

Compile... Compile...
Transmit to unknown coordinates:

Dark Waves